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[Guides] HBM Base Design - O/P/Q+ (aka Cordi's Base)

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#91
Posted on 3/26/15 5:43:20 PM | Show thread starter's posts only

would you throw moltanica in this mix? i have all the same heros doing Q at around 85-90%

using molt, cupid, pd, druid, vlad, santa

would any changes increase my success rate or let me do R +?

Thanks in advance! =]

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Line ID : CTShelton4
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#92
Posted on 3/26/15 6:50:05 PM | Show thread starter's posts only

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Line ID : CTShelton4
Might : 190k
Guild : CC_AllStars Top 20 Guild (Might), 150k +
Alt Guild :Heygirlheyyy Top 200 Guild (Might) 70k +
#93
Posted on 3/30/15 4:04:12 AM | Show thread starter's posts only

Here it is Cordi, town hall lvl 16 editions i do O with its 80% of the time with 5 hero bases no vlad no santa.

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#94
Posted on 3/30/15 3:34:01 PM | Show thread starter's posts only

Could I use the TH 17 version of this to farm I? And if I was able to where should I place the other buildings so that SM and TG don't stack their procs?

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#95
Posted on 3/30/15 3:39:59 PM | Show thread starter's posts only

It's Darrendota's base.

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FUCK IGG
#96
Posted on 3/31/15 8:13:52 AM | Show thread starter's posts only

bump 4 top thread imo

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Guild Leader of DoroClash on Android
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#97
Posted on 3/31/15 11:49:05 AM | Show thread starter's posts only

Awesome I hope this works for me. I'm at TH18 i didn't see one for 18 but I'm sure I can figure it out.

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#98
Posted on 3/31/15 12:51:27 PM | Show thread starter's posts only

What hero bases are people using with this? I have this problem pretty regularly:



But I don't want to create a situation where my heroes are jumping over the walls and dying (which already sometimes happens with PD jumping that 'inner' wall).

(TH 17, everything 80+ insc)

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#99
Posted on 3/31/15 4:59:13 PM | Show thread starter's posts only

So here is my design for level 18 TH. The thing to note here is that I am trying to level up these specific heroes. If it can't work with what I have (I also have a level 170 snowy with 5/5 revive and 85 inscription) then to me it isn't worth it. But i was hoping maybe you could suggest a better hero placement, or any other base design changes you think would be helpful.

One problem I noticed is that I had enemies attack the left (North western) wall when attacking that corner. Is it common for enemies to attack the left and right walls? How can I prevent that?

Also another major problem is Druid was clearly not healing enough. When wave 5 came most of my heroes had less than half health left, so they got destroyed pretty quickly.

UPDATE: I switched spots with my druid and gr so that druid was in bottom left next to immo, and I won both times. All heroes still died, but they were healed well enough to stay alive long enough to hurt boss enough for hero traps to finish boss...enough.

Also, heroes are as follows:

Immo - 169 - 3/5 revive - 80 Ins. - 2/5 Flame Shield crest
GR - 167 - 5/5 Sprint - 80 Ins. - 1/5 War God crest
DK - 146 - 4/5 Revit - 80 Ins. - 2/5 Sprint crest
PD - 173 - 3/5 HB - 90 Ins. - 3/5 Tenacity crest
TG - 170 - 5/5 Revive - 83 Ins. - 2/5 Flame Shield crest
Druid - 170 - 3/5 HB - 81 Ins. - 2/5 Slow Down crest
(Optional)
SZ - 170 - 5/5 Revive - 85 Ins. - 1/5 Bulwark crest

Yeah I know DK is still weak, but his HP is already 2nd highest on the team so I feel he is on par to play, especially since he is considered integral for HBM boss. Any based design changes, or maybe crest changes? Keep in mind all my crests are pretty much 2/5 for regular and 1/5 for rare. Any suggestions? Thank you!

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#100
Posted on 4/2/15 11:57:47 AM | Show thread starter's posts only

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