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[Chat (Android)] (Version 2) Diamonds of Doom - A new HBM layout (with videos!)

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#11
Posted on 1/24/14 8:33:33 PM | Show thread starter's posts only

(96403654) replied at 1-24-2014 08:31 PM
heres my setup. used centaurs... still lost to wave c but again i think its cause i dont have legend ...

Why are you using magic towers? Personally they are a waste to use..

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#12
Posted on 1/24/14 8:36:59 PM | Show thread starter's posts only

Definitely going to try this when I get home.  Thx :) box defense by leary is good but not my cup of tea,  griffins seem to wreck my towers too quick,  how does this defense fare vs griffins?  (only lvl 7 towers)

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#13
Posted on 1/24/14 8:49:43 PM | Show thread starter's posts only

IOwnAPC replied at 1-24-2014 08:33 PM
Why are you using magic towers? Personally they are a waste to use..

i prefer them. everyone on here is so adamant to conform everyone to their way... "arrow towers are the best". i like the magic towers and thry are working for me. plus once i am flooded by griffins and other units... they will all be toast. the already nuke regular units fast.

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#14
Posted on 1/24/14 9:11:17 PM | Show thread starter's posts only

(96403654) replied at 1-24-2014 08:31 PM
heres my setup. used centaurs... still lost to wave c but again i think its cause i dont have legend ...

you failed horribly with the design by closing the center walls get rid of the 1 wall for each side like the picture

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#15
Posted on 1/24/14 9:24:42 PM | Show thread starter's posts only

(96403654) replied at 1-24-2014 08:31 PM
heres my setup. used centaurs... still lost to wave c but again i think its cause i dont have legend ...

There's 2 problems, 1 you closed the walls off, it's actually supposed to be one open wall in the middle on each side, so the units run around and never attack the walls. 2 you have buildings right outside the "entrance" which will draw your heros outside too early and get them killed.  It's very important for the left and right side to be empty so the heros don't go out too early.  

The whole idea is for the enemy units to target a building inside the walls and then they run around and target that building while your heros take them out.  Also try putting your hero bases in the star formation like the screenshot

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#16
Posted on 1/24/14 9:26:17 PM | Show thread starter's posts only

It worked fantastically on D (which I hadn't completed yet.) and then after that it got destroyed even by C..

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#17
Posted on 1/24/14 10:39:46 PM | Show thread starter's posts only

was fan of diamond v.1 but this seems to better. will test and post results. :)

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#18
Posted on 1/24/14 11:14:31 PM | Show thread starter's posts only

I will test this base design out right now. With Leary's Design and Level 80~100 Heroes I'm farming F with 70% success rate. I will let you know the success rate for F with this base design as soon as possible.

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#19
Posted on 1/24/14 11:16:09 PM | Show thread starter's posts only

very nice defense :)

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#20
Posted on 1/24/14 11:27:36 PM | Show thread starter's posts only

Alright so this base design is terrible for C and D but I did manage to complete E on my first try, i'll post back if I am able to beat it again.

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