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[Chat (Android)] (Version 2) Diamonds of Doom - A new HBM layout (with videos!)

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#71
Posted on 1/28/14 8:21:27 PM | Show thread starter's posts only

cab do G with no troops no losses

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#72
Posted on 1/28/14 9:48:05 PM | Show thread starter's posts only

I wasnt going to comment but im 8 for 8 on D with this specific setup.  I had tried corner, death clover, castle of whatever and regular diamond setup with minimal success so after first couple wins i was sceptical but i have not lost yet. no garrisons and no troops i might add. brilliant modification to an alreadg great base setup

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#73
Posted on 1/29/14 12:36:21 AM | Show thread starter's posts only

Just completed G with this, level 100 heroes and only 2 garrisons for EXP.

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#74
Posted on 1/29/14 2:39:27 AM | Show thread starter's posts only

Just smashed E twice with this + props Willi!

80-110 heros

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#75
Posted on 1/29/14 2:53:07 AM | Show thread starter's posts only

I've only lost once in Wave E during the 5 days I've been using this set-up without garrison (lone loss due to bad luck: the enemies spawned on the same side 3x in a row). Now I'll try Wave F and see how it goes.

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#76
Posted on 1/29/14 3:03:37 AM | Show thread starter's posts only

Wow...can't wait to try this when I get my TH leveled up. Looks great!

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#77
Posted on 1/29/14 3:08:46 AM | Show thread starter's posts only

Can I ask why the buildings are placed in the corners so that they just get destroyed when a group spawns there? Would seem to make more sense to pile even more of them around your base to give the monsters more targets while your towers fire away, no?

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#78
Posted on 1/29/14 3:26:27 AM | Show thread starter's posts only

Edited by ygritt at 1-29-2014 03:27 AM

natebetween replied at 1-29-2014 03:08 AM static/image/common/back.gif
Can I ask why the buildings are placed in the corners so that they just get destroyed when a group s ...

The buildings in the corner are meant to (and they do) split the enemies spawned on/near that area. You could experiment putting them at the sides, but make sure that they are not in range of the hero bases otherwise the enemies will agro on your heroes who will "go out".

Also, the base layout is designed for the enemies to lock-on the towers/buildings inside the diamonds, so putting buildings around may be a hindrance to this.

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#79
Posted on 1/29/14 5:17:54 AM | Show thread starter's posts only

cleared G no garrison no hero losses no traps. once again thank you. TH14, lvl 6 towers. heroes 110 to 120. hope this helps someone

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#80
Posted on 1/29/14 7:17:41 AM | Show thread starter's posts only

Which team do you think would be best for this setup?? im using the TH13 setup with some walls moved around to make 3 rows. I am able to do B easy and im about to try C.

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