*Do you fully understand the system and how it works?
I mean it is not that hard. The help may not be the best, but you can grasp it easily. Each hero belongs to a faction. Every faction has a warden. Each warden raises stats of all heroes in that faction and grants a huge buff vs the opposing faction. Also if you fullfill the condititions he is basically in your team.
*Do you have questions you feel IGG should address?
Basically it is a little late for questions. IGG fails now for years to establish an interaction with the community. I know it can be tedious as a lot of *things* comes up, like hero trading *g*. But overall we should have quite a mature player base with deep insight into the game and lots of good suggestions.
I would have expected a real test server with feedback after all these years...
*What do you think of the system overall?
I guess most was already said. The removal of artifacts was unnecessary and did harm a huge player base. A player like mine with everything maxxed is not really effected. I dont see any changes in most single player game modes.
But logging into a weaker account, shows a hard power down. With goblet and emblem gone, the heroes are much weaker. I can still Ronin bomb every base, but the number of players with all 5 dodge traits, destiny 40, skin level 10, burning plate 5, level 7 life drain insignias is probably quite small.
The splitting of heroes in groups and levelling their stats with a new system. Probably noone complains.
The rock, paper, scissor system, probably none likes. It is above the scope of a mobile game to have individial stats against different opposing heroes. You can plan your teams only outside of the game. Such deep mechanics are fine for a full fledged pc game. But a game I play while sitting in a bus? Also it adds too much RNG, even less skill to the game.
The warden skill itself is overall ok. The revite change made it even more suckier for the weaker players. Now your heal comes when you are full and your opponent gets buffed once you are in reach of his heroes....
It should at least work like magic. Once the energy of your warden is full, you can decide when to activate it.
*What adjustments (if any) would you like to see in future update?
It is really hard to answer. If you ask me about many things in CC, I have a long list of ideas how to fix/improve these, now for years.
I like changes and figuring out new things, not doing the same over and over again. FT was the greatest thing in ages. I had not so much fun for almost 2 years. A challenging and interesting thing finally. But IGG does not even allow to replay dungeons you completed (besides the last one).
But this system forces teams upon us, which is bad. It was about finding your best team for mode X. But now IGG decides the fraction of your hero, automatically saying, you must or cannot use this one and also, he is weak/strong against hero Y.
And please, dont come up with lame excuses like players complained about limited artifact slots. Someone made this decision. It was a new idea. It should have been tested. *Things* happens, it was not received very well. But dont troll your players.
If you really would have heard the complains, it was not about the slots. (This could have been fixed very easily, just add more).
It was about the need to change over and over again. Basically for every game mode, you need different heroes, with different artifacts, but also crests/insignias, pets etc.
So the real solution would have been to make every setup like they did in arena defense. Save not just the heroes, but the complete configuration. If you play this game serious, you change these things every day back and forth for every game mode.
[Content edited by FirstLady]