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[Chat (Android)] 12/12 Skill

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Posted on 5/31/19 7:37:41 PM | Show thread starter's posts only

My question(s) are:

What is your might?
How many heroes do you have at 12/12 skill?
Did you notice a difference in performance from 10/10 to 12/12?


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Posted on 5/31/19 7:55:21 PM | Show thread starter's posts only

228k might, 4 heroes 12 skill; lazu,dove,gs,walla.
Not that great, skill only jumped a bit & attributes boost from destiny level arent big. Breakthrough level is more way powerful.

Posted on 5/31/19 8:00:43 PM | Show thread starter's posts only


Dove, Lava, Lazu, Stormy, Rosa, Cosmo, Granny, PD, Sas, GS, AC, Mike, Athene, Ghoulem, Cupid, Demo.    Wally is next, but he got stuck in area with absolute trash heroes.   IGG needs to put next OP hero in that area.

Some heroes really benefit from 12, some are meh.   And some only got it because they were in same destiny area as someone else I wanted.   OTOH, I haven't yet seen 13 I liked enough to even consider buying OMG IT IS TOO FREAKING EXPENSIVE KR IV stone.

Guild: Neldy on Android (we are recruiting)
Name: Rusty (Rustyx in game)
Might: ~520k
Guild title: resident wisenheimer.
Line ID: Rustytroll (big shock there, eh?)
Posted on 6/1/19 6:45:00 AM | Show thread starter's posts only

492k might

50 hero’s @ 12/12 (can’t be bothered to write a list :P)

Like the others said, some hero’s have nice things added, like an extra target for Walla or the healing thingy with Spirit Mage for example, but for the majority it’s just small damage boosts, big investment of stuff you have to pour in, Expand with hero’s you use in Lost Battlefield and/or Labyrinth and pick hero’s who get handy extra’s (tip: Sasquatch gets really handy with a lowered cooldown at skill 11/12, and the freeze effect gets a tiny bit longer at 12)

Posted on 6/1/19 8:45:54 AM | Show thread starter's posts only

658k might
I have every hero but Svalinn. All at 12/12. Some I saw a huge difference with, but most it was negligible until you added theme as groups and let them feed off each other.there weren't any I can think of that turned instantly into game changers

Posted on 6/1/19 10:46:17 AM | Show thread starter's posts only

520k and 40 heroes, full lbf team all lava and summit heroes plus a few more

Posted on 6/1/19 10:58:27 AM | Show thread starter's posts only

Lmao, I'm only on 180k might but have 4 hero's with 12/12
Bogey man
I'm working on getting my Rosaleen up to 12/12

Posted on 6/1/19 11:06:36 AM | Show thread starter's posts only

Might =515k

Every hero at 12/13 except for the NewNew (Slavinn?). My entire altar is level 12 (so 103?).

For most heroes I didn’t notice much of a difference vs level 11.  Vs level 10, there a bigger difference - in particular at when the cool down times are reduced or extra targets are added (e.g. Sasquatch and Gunslinger).

You get a much bigger pop with breakthrough as HP and damage go through the roof.

Posted on 6/1/19 1:25:19 PM | Show thread starter's posts only

0, words are uselless

Posted on 6/1/19 10:48:37 PM | Show thread starter's posts only

Just slightly.....