Our guild is in the same situation. Two other guilds are closer to the nearest smalltown. Our guild has abut 40Mil might with a lot of active F2P players and some low P2P players. And moreover here is a list about some direct neightbours (The biggest spenders): BlackSkies, Risingkingdom, IROnsquad, Flamedroppers, Limitless, JokerFury…
Ok its a fact, that in the last round we were the 2nd in the race, but in this case we cant move because of the bad starting point, and the p2W neighbours.
We were online at the start time, but the closer guild could win easy from the pole position.
Another porblem will be with this game mod is the alliances between the biggest clans, between the biggest spenders.
I know it is not prohibited to make an agreements with each other, but with time this game mod become a one-side game. The top guild alliances with many battlepoints become faster more than 45% than the lower guilds. So the low might low bugdet guild will lost in the first 5 minutes, despite being actives.
At the beginning, this game started well, there was a sense of activity, but the scissors are opening. IGG should rethink the matchmaking method. Maybe 30-35 clan in one map would be enough.