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[Chat (Android)] Shard Farmers.... Display with pride

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#11
Posted on 9/28/13 1:16:33 PM | Show thread starter's posts only

My druid can pretty much solo dungeon 2 skull 2, only thing that gives it trouble is the executioner, coma skill makes a lvl 68 elite better than an 88 legendary... right. I dont bother with other troops because it is such a boring grind, prefer too tap druid than do other things to come back (hopefully) to a win.

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#12
Posted on 9/28/13 1:41:11 PM | Show thread starter's posts only

Yea if your heroes are strong , shard farming will naturally be much easier.

That long winded method of raiding dungeon 2 skull 2 was generally for teams with heroes at lvl 60.

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#13
Posted on 9/28/13 1:46:22 PM | Show thread starter's posts only

LOL....  I had 1200 shards before they patched the game with God of Thunder....

THANK YOU IGG.... I would have been so pissed if I spent 1400 on a champion when I could get a God at 2200.  Raiding >> Arena in my opinion.  This is due to the fact that arena really requires good talents and I've been slowly using my gems to change talents but it's hard to get a good talent.

My best 2 is 3/5 destruction on my succubus and 3/5 deadly strike on my druid.

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#14
Posted on 9/28/13 5:02:30 PM | Show thread starter's posts only

At 1329 after 50 days.

Been running D2 S1 for weeks now.  In a good week I'll get about 350 shards, in a bad one about 250.  I literally run every possible dungeon run during every waking hour, though.

This time next week I should have a druid, which should take me far beyond D2 S1.  I'm guessing I'll get my Thunder God much quicker than my Druid.  I *can* run D2 S2 with no hero losses, but I've also lost 4 heroes in it before.

I really hope they don't nerf the Druid soon :D  Seriously, though, the lack of an elite healer is the reason why there's such a huge gap between Druid and non-Druid teams.  A healer with worse stats than the druid, who heals 2 allies without the damage buff would have been perfect.  I'm currently running 3 legendaries, btw (80 Pal, 69 Champ, 62 ninja,with a 73 assassin and 60 exec backing them up).

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#15
Posted on 9/28/13 5:13:08 PM | Show thread starter's posts only

I already have all legendaries, so I just buy slimes with shards. I've gotten probably 2.5 shards in the 36 days I've played and can farm the skulls in the 4-5th dungeons easily which can give 15-17 shards each.

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#16
Posted on 9/28/13 10:19:43 PM | Show thread starter's posts only

Running D2 S1, 90% no loss, 9% 1 hero died, 1% 3 heros died. (i am using only 1 legendary hero lv70+ and elite lv 60, lvling my new gotten succubus at lv 1.

Currently at 1.3k shards, hoping to get a druid oooooooo.

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#17
Posted on 9/28/13 11:46:04 PM | Show thread starter's posts only

I'm running D3 S1... With just my heroes and never died.. Thunder God + Spirit Mage = Pwned...

D3 S2 is pushing it though, half of the time, i'll lose 1 or 2 heroes... XP sucks though compare to raiding...

I'm at around 1300 shards now.. Just wondering should I spend on legendary slimes...

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#18
Posted on 9/29/13 1:14:54 AM | Show thread starter's posts only

I'll try D3 S1 after sharding up my TG..
no SM and gems to reroll talents really makes it difficult to move up the dungeon skull ladder.

The enemy heroes on that dungeon are 5 stars am I correct?

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#19
Posted on 9/29/13 1:36:34 AM | Show thread starter's posts only

Deploy evryone at the bottom part of the map.start wth the tank and healer then put everyone else. Fast runner usually die so dont include one, u can perfect ths dungeon if got lucky and everyone falls to their places.

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#20
Posted on 9/29/13 2:07:08 AM | Show thread starter's posts only

ID84734608 replied at 9-28-2013 02:15 PM
61 days, 5200 shards... Too bad I had to use them to get legendary heroes instead of slimes. :S

That's alot of shards for 61 days

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