I notice people are frustrated about the gem drops. It is totaaly unpredictable. One day can be lucky streak with lots of shard drops and some are very frustrating with 0 drop over 20+ hunts.
I have a suggestion. Rather a yes- or no- drop, it would be better if the drop changed to percentage.
For example, 10 shards skull dungeon, rather then a 0 0 0 or 10 drop, make it a percentage that range between 0-10, so the player don't feel wasted on their efforts hunting on that dungeon.
How does it sound, folks?
#1
Posted on 11/12/13 12:21:13 PM Show thread starter's posts only
|
Signature
#2
Posted on 11/12/13 1:55:53 PM Show thread starter's posts only
|
You sir should never post on the forum.
- (91563732) Rated on
-
You are the one who should shut up.
Signature
#4
Posted on 11/12/13 1:59:39 PM Show thread starter's posts only
|
instead of Yes or NO percentage?? We all are talking about drop RATES. Rates = percentage = chance
Its not YES OR NO
- (91563732) Rated on
-
Chance is either you get the shard or No....Either it is its full value or 0...not in between. Really......
Signature
#5
Posted on 11/12/13 4:56:00 PM Show thread starter's posts only
|
Chance = odds. You should study statistics
- (91563732) Rated on
-
And you should study how to read people post properly. Tq
- (90720340) Rated on
-
You should try to analyze what he's saying first
Signature
#6
Posted on 11/12/13 5:00:51 PM Show thread starter's posts only
|
wtf is a "yes-no" drop -.- either you dont think its already a percentage drop rate or you have seriously failed to explain what you are trying to suggest
Signature
#7
Posted on 11/12/13 5:31:52 PM Show thread starter's posts only
|
I think what he means is instead of getting 0 shards (NO), and 10 shards (YES), we should get 0,1,2,3,4....10 shards, where getting lower numbers are more common, and higher numbers are less common. Is that what you mean??
- (91563732) Rated on
-
There you go.....damn. difficult to explain to bunches of smartass noobs here. What they know is only flaming like a bunch of fags.
Signature
#8
Posted on 11/12/13 6:26:54 PM Show thread starter's posts only
|
Listen ? I'm not in the same room with you, I can't hear you
Signature
#10
Posted on 11/12/13 6:48:35 PM Show thread starter's posts only
|
Sunsun_He(10302 replied at 11-12-2013 05:31 PM
I think what he means is instead of getting 0 shards (NO), and 10 shards (YES), we should get 0,1,2, ...
that might be it, but thats just going to be a pain in the ass, and completely pointless. What the thread really is saying is to just increase the drop rate of shards. But instead of just flat out increasing the % that the shards will drop, the op wants the shards to drop almost every dungeon, except in not as great a quantity as it currently is ( 1-10 instead of 0 or 10). Which, depending on how often 1-10 drops as opposed to zero dropping would in the long run be exactly the same as just increasing the current drop rate of zero or 10. so yea, not gona happen, this thread would be way less confusing if it jsut flat out asked for a increase in shard drop rate, not a increase AND a shift in the way shards are dropped
- (91563732) Rated on
-
Pffftttt.....I never ASK to increase drop. Do read carefully!!!!
Signature