Edited by Inlineboy at 5-10-2014 02:20 AM
Hello there my fellow Castle Clashers!
We have all seen about a million threads on which bases to use for HBM, threads on what five heroes to use, which talents/skills to level up or get, and etc. And many themselves have probably helped others in these threads or created one and gave/recieved adequate advice. But we also see a lot of trolls posting in these threads and causing a lot of confusion for the OP. We also don't see a lot of help or advice for people who are just starting out, only have elites and ordinaries, or are lower level. For this reason, I have created this guide to help consolidate a lot of these frequent questions into one thread for F2P and P2P alike.
TABLE OF CONTENTS
I. HBM? What's that?
V. Hero Selection
1. Best Ordinary Team
2. Best Ordinary/Elite Team
3. Best F2P Legendary Team
4. Absolute Best HBM Team
I. HBM? What's that?:
This might sound like a silly question to most but I see a lot of new players not even knowing that it exists. When I first started in October(ish) on my first account, I had Level 60/80 Elites and had not even known HBM existed until I saw videos of people doing and even then I had to figure out how to get to it in the game. (lol).
HBM stands for Here be Monsters. It is a special mode of gameplay in Castle Clash that can be reach by clicking on the large blue portal located in upper portion of the map when viewing your base.
When clicking the portal you will be presented with a selections of "letters" from A through J -- each of these represent an increasing difficulty.
After selecting a difficulty (A being the easiest and only one to be available at first -- the following difficulty is unlocked only if you sucessfully completed the previous one once) your base will be attacked by a series of five waves. Each wave is made out of a team of heroes and a variety of troops with each wave become increasingly difficult, especially the 5th wave which always has a special hero exclusive to HBM, the "Dino", who is extremely strong.
Completing each wave will give you an amount of gold, mana, or exp -- randomly choosing between the three. In addition, if you sucessfully beat all 5 waves, you are also rewarded with a set amount of shards that starts at 10 on A, and increases by 5 for every following level (B gives 15, C gives 20, and so on).
You have no control over your heroes and base once you begin HBM nor can you use any spells. That being said, the goal of HBM is to create a base that can withstand each wave and to use the approriate heroes.
First off, I'd like to redirect you to the following thread located HERE. This is an excellent list of bases at all TH levels compiled by moderator @intimidatingjay. Thank him for the great thread.
What a GOOD HBM Base Requires:
1. A long pathway(s) for waves to follow to their target building that allows for towers and heroes to take them down ideally before their target is destroyed -- Your base should not be closed off by walls but instead have entrances into it that will lead them into a position to be easily destroyed. Having a closed off base will lead to the enemies attacking whatever they want. You want them to target something inside of your base and by using your walls to make them take the longest route possible to get to it - giving you ample time for your heroes and towers to attack.
2. To direct aggro of enemies to towers/vaults -- Different buildings hold aggro differently then others. When enemies attack Towers, Mana Vaults/Mills, Gold Vaults/Mines, they will continue to attack them even if your heroes are attacking them at the same time. Other buildings do not share this quality. The rest of your buildings should be outside of your base and far enough away that your heroes do not jump over your walls and attack them; if so the enemies will begin to attack your hero.
Once all the buildings outside of your base are destroyed (don't worry they always will be), they wall target the closest building inside of your base and start heading to your base following the predetermined path (as dicussed in #1) you created giving your heroes time to attack them while they are getting to the building and while they are attacking it as well.
NOTE: There must be atleast 4 "spaces", as in the length of four individiual walls, in between a building and the outermost wall protecting it for a ranged unit to not be able to attack it.
3. To be hero-centric -- Being that only the listed above buildings hold aggro, you need to make sure that your hero bases are centered in your base and that no matter where the wave spawns on the map, they will target a building in your base that is surrounding your hero bases. This will make insure your heroes do not get killed nearly instantly.
My Base Recommendations
These are the bases that I have used my self extensively as well as have seen much approval of by many other players.
For TH 12 & Below -- A Corner Setup or A Small Box Setup or an adjusted accordingly to # of towers/walls Basic Diamond Base. I have found that the corner setup is the easiest to setup and use before TH 10. Between 10-12, Diamond and Corner have performed quite similiarly so choose to your liking. A small box is also feasible but not really possible to make until TH 12 as shown in the example but I still reccomend a corner or small diamond setup over any box at this level.
For TH 13 -- Basic Diamond For TH 13, with 4 towers, you can begin to use nice base designs but with not that many walls I have found that a simple diamond base works the best as opposed to any type of box-shaped base (the path around a diamond at this level is much better than a box)
For TH 14-16 -- 40:1 Excellent base. There is also a TH 17 version - I highly recommend this one over anything at this level TH. It has amazing pathing, it isn't just a modified diamond but has seemingly small differences that have a large impact.
For TH 17 -- Modified Death Box I continue to use this now having beat F, G, and H using it. Recommended for G and below though. It has work better than anything else for me for G. For H there are much better bases though that include more buildings such as this one.
For TH 18+ -- Caixa Mod'ed 3.0-3.1 is excellent for H -- 3.0 is for 5 bases and 3.1 for 6 bases; there are also TH 17 & 16 versions but I reccomend the TH 18 especially. I also have an example of a really nice TH 18+ Diamond base that includes a lot of buildings but at the moment I cannot find it but I will post it later!