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[Guides] Introduction to Team Dungeon

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#11
Posted on 9/5/14 7:43:39 AM | Show thread starter's posts only

Why only 5 heroes can be used? :o

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#12
Posted on 9/5/14 7:48:46 AM | Show thread starter's posts only

when will be the update?

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#13
Posted on 9/5/14 8:10:31 AM | Show thread starter's posts only

Lol gotta enjoy the first month it comes out cause after that it's just threads of which coords for which heroes.

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#14
Posted on 9/5/14 8:54:47 AM | Show thread starter's posts only

3 minutes may not be enough to kill 5 tier 3 bosses and towers/heroes... Even with 4 players teams. This will be interesting.

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#15
Posted on 9/5/14 8:58:43 AM | Show thread starter's posts only

Coma = Stunted? So we can't stunt bosses. Tough.

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#16
Posted on 9/5/14 9:16:25 AM | Show thread starter's posts only

(155831860) replied at 9-5-2014 05:54 AM
Wow, bosses immune to stun? With that many heroes attacking, they'll proc every other hit. And only  ...

Ah ok, so effective limit of 4 of each..? I think the wording is ambiguous, so not sure which interpretation is correct atm.

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FREEEEEE!
#17
Posted on 9/5/14 1:04:08 PM | Show thread starter's posts only

Bump

So that everyone can see it.

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#18
Posted on 9/5/14 1:32:41 PM | Show thread starter's posts only

Basically this is an inversed HBM. Several heroes of ours attack(instead of defend) a dungeon or a boss (instead of a base), as I could understand, there will be no possibility of chosing dropping timings and exact positions, apart from the pre defined ones before the start and thus all the heroes should drop at once at the begining of the match... it sounds interesting... much probably hard as hell when boss appears as there will be no stun effect, and judging by what IGG usually give us as rewards in other modes of the game, this one can be a bit better, but I guess I need to wait to see, anyway, it looks at least fun as our heroes can finally be at the same room with friends, just wish we had a possibility to use the chat while we do this as from what it seem, we will not any kind of control of what happens since the start of the match.

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#19
Posted on 9/5/14 1:58:49 PM | Show thread starter's posts only

ForceClosed replied at 9-5-2014 05:54 AM
3 minutes may not be enough to kill 5 tier 3 bosses and towers/heroes... Even with 4 players teams.  ...

multiple people can use PD and cupid thought right? That would make it pretty quick

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#20
Posted on 9/5/14 2:19:21 PM | Show thread starter's posts only

Dalcowboiz replied at 9-5-2014 01:58 PM
multiple people can use PD and cupid thought right? That would make it pretty quick

Assuming it takes 40 seconds to clear the dungeon of enemies and towers, that leaves 2:20 to kill 5 tier 3 bosses who have a collective 750m HP and stun for 3 seconds out of every 20 seconds.

17/20 = 85% of the remaining 140 seconds will your heroes attack.
140*.85 = 119 seconds of damage allowed.

Assuming 20 heroes capped at both 35k damage and 200 ms attack speed (and *some* proc damage) we will get roughly 3.8m DPS.

119*3.78m = 450m damage.

450m/150m = 3 so you will be able to kill at most 3 bosses.

Now, even if the time it takes to clear dungeons is 0 seconds and everyone instantly fights the boss at max caps and the boss's don't stun, we will only see 180*3.78 = 680m damage. So it is mathematically impossible to kill 5 tier 3 bosses in 3 minutes.

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