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[Guides] Hero Talents Introduction

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Posted on 11/12/14 1:55:12 PM | Show thread starter's posts only

Edited by Pintstealth at 1-3-2015 06:05 PM

Each hero has its own combat skill but they also have the talents as shown on the list below.



When you want to replace a heroes talent you will press the "change" button




Current talent - The talent your hero has at the moment.
Replaceable - Talent you have on standby to place on a hero of your choice or skip placement and roll for a new talent. Talents currently in the Replaceable box can be given to any hero you currently own.
Replace - Select the hero you want to give the new talent then press replace for it to become the new current talent.
Re-Roll - If the given Replaceable talent is not something you want to give to any hero then you can choose to roll for a new talent without messing up a heroes current talent. Doing a talent re-roll charges you (1) Talent Refresh Card if available otherwise it costs 300 gems.

Warning: Pay attention when in the talent refresh feature to avoid any accidents involving rerolling or replacing talents.


Revive

         Revive with 10% HP restored
         Revive with 15% HP restored
         Revive with 20% HP restored
         Revive with 25% HP restored
         Revive with 30% HP restored

Should the hero with this talent die in battle it will be ressurected with the designated amount of health and be allowed to continue its fight.

Heavy Blow
         Has a 10% chance to inflict Coma for 1 seconds on target when attacking.
         Has a 10% chance to inflict Coma for 1.5 seconds on target when attacking.
         Has a 10% chance to inflict Coma for 2 seconds on target when attacking.
         Has a 10% chance to inflict Coma for 2.5 seconds on target when attacking.
         Has a 10% chance to inflict Coma for 3 seconds on target when attacking.

Useful for the Guild boss fight to help to fill in the blanks where a hero like Champion's stun is not refreshed in time to keep the boss locked or "perm stunned". Mesa/Co-OP Dungeons can't be stunned but this talent also deals 100% auto attack damage each time it procs so that damage can quickly reach 35,000(mesa damage cap) when all the buffs are involved making this a dps increase for the mode. Note Slowdown also procs for 100% auto attack damage as well.

Revitalize        
         Gain 20% Energy at the start of battle.
         Gain 40% Energy at the start of battle.
         Gain 60% Energy at the start of battle.
         Gain 80% Energy at the start of battle.
         Gain 100% Energy at the start of battle.

Highly revered for arena if its a 4/5 or 5/5 but it also has use in other game modes because it helps the hero get a good start against the enemy.

Scorch        
         Has a 5% chance to negate all damage when attacked.
         Has a 6% chance to negate all damage when attacked.
         Has a 7% chance to negate all damage when attacked.
         Has a 8% chance to negate all damage when attacked.
         Has a 9% chance to negate all damage when attacked.


Self Destruct        
         Deals 100% damage to nearby enemies upon death.
         Deals 175% damage to nearby enemies upon death.
         Deals 250% damage to nearby enemies upon death.
         Deals 325% damage to nearby enemies upon death.
         Deals 400% damage to nearby enemies upon death.

The heroes attack power determines how much damage it will deal

Deadly Strike        
         Has a 10% chance to deal 3x more damage when attacking.
         Has a 10% chance to deal 4x more damage when attacking.
         Has a 10% chance to deal 5x more damage when attacking.
         Has a 10% chance to deal 6x more damage when attacking.
         Has a 10% chance to deal 7x more damage when attacking.

Useful on high attack targets this talent will proc only on auto attacks not say Spirit mages Magic missle but its still worthwhile for short fights like quick work of an incoming hero such as a fight between two heroes in torch battles.

Flame Guard        
         Deflects 8% of damage taken.
         Deflects 11% of damage taken.
         Deflects 14% of damage taken.
         Deflects 17% of damage taken.
         Deflects 20% of damage taken.
Sends a fraction of the damage back to the enemy.

Blade Shell        
         Has a 5% chance to deflect 100% of damage taken.
         Has a 6% chance to deflect 100% of damage taken.
         Has a 7% chance to deflect 100% of damage taken.
         Has a 8% chance to deflect 100% of damage taken.
         Has a 9% chance to deflect 100% of damage taken.

An incoming attack to the hero could be sent right back at the enemy for 100% damage.

Scatter        
         Reduces target's Energy by 5 when attacking.
         Reduces target's Energy by 10 when attacking.
         Reduces target's Energy by 15 when attacking.
         Reduces target's Energy by 20 when attacking.
         Reduces target's Energy by 25 when attacking.

Every auto attack by the hero will drain the targets energy so this can be useful in a 1v1 situation and even the boss fight if timed correctly.

Slow Down
         Has a 25% chance to reduce enemy SPD by 30% for 5 secs when attacking.
         Has a 25% chance to reduce enemy SPD by 40% for 5 secs when attacking.
         Has a 25% chance to reduce enemy SPD by 50% for 5 secs when attacking.
         Has a 25% chance to reduce enemy SPD by 60% for 5 secs when attacking.
         Has a 25% chance to reduce enemy SPD by 70% for 5 secs when attacking.


Very useful for Mesa/Co-OP dungeons if damage is a concern because it also deals 100% of the heroes attack so when buffs are involved it could very easily reach the 35,000 damage cap. Not really suggested anywhere else.

Sprint      
         Increases Movement Speed by 10%.
         Increases Movement Speed by 20%.
         Increases Movement Speed by 30%.
         Increases Movement Speed by 40%.
         Increases Movement Speed by 50%.

Useful for moving from target to target so if your heroes deal high amounts of damage this can help shorten fights. Stat increase will not be shown in the heroes alter or selection but they will be accounted for in battle.

Berserk        
         Increases Attack Speed by 10%.
         Increases Attack Speed by 15%.
         Increases Attack Speed by 20%.
         Increases Attack Speed by 25%.
         Increases Attack Speed by 30%.

Its use under 4/5 or 5/5 is debated but if you do happen upon a high level of the talent it will be very useful. Stat increase will not be shown in the heroes alter or selection but they will be accounted for in battle.

Stone Skin        
         Reduces damage taken by 5%.
         Reduces damage taken by 10%.
         Reduces damage taken by 15%.
         Reduces damage taken by 20%.
         Reduces damage taken by 25%.
A talent to increase to help keep your hero alive. Stat increase will not be shown in the heroes alter or selection but they will be accounted for in battle.

War God        
         Increases Attack Power by 10%.
         Increases Attack Power by 15%.
         Increases Attack Power by 20%.
         Increases Attack Power by 25%.
         Increases Attack Power by 30%
.
Boost to the damage your hero will do this talent is pretty great for those area of effect damage dealers. Stat increase will not be shown in the heroes alter or selection but they will be accounted for in battle.

Tenacity        
         Increases Health Points by 10%.
         Increases Health Points by 15%.
         Increases Health Points by 20%.
         Increases Health Points by 25%.
         Increases Health Points by 30%

Boost to the heroes total health this talent could be the difference between your hero lasting long enough to receive a heal or dying. Stat increase will not be shown in the heroes alter or selection but they will be accounted for in battle.

Bulwark
         Increases Attack Power and Health Points by 4%
         Increases Attack Power and Health Points by 8%
         Increases Attack Power and Health Points by 12%
         Increases Attack Power and Health Points by 16%
         Increases Attack Power and Health Points by 20%

Mix of the talents War God and Tenacity this helps boost your heroes survivability and damage. Stat increase will not be shown in the heroes alter or selection but they will be accounted for in battle.

Life Drain
           Recover 1% health points each time the hero attacks
           Recover 2% health points each time the hero attacks
           Recover 3% health points each time the hero attacks
           Recover 4% health points each time the hero attacks
           Recover 5% health points each time the hero attacks

Useful for basically all gameplay and currently an rare talent this should be placed wisely

Enlighten
           Hero gains 20% more experience from each battle
           Hero gains 40% more experience from each battle
           Hero gains 60% more experience from each battle
           Hero gains 80% more experience from each battle
           Hero gains 100% more experience from each battle

Used to quickly level a hero in battle may it be dungeons, raids or here be monsters may it be garrisoned or in a hero base. Experience books will give the normal rate of experience since they do not involve combat such as the blue 5,000 exp book will give 5,000 exp regardless of the level of this talent.


Credit to Eva1210 the admin that originally this thread but i'm unable to edit her thread so I split off into my own to add recent changes.

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