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Add that Santa's fireworks skill has a maximum amount of targets it can hit, starting at 10 and increasing by 2 each level.
Also, any existing fireworks of Santa's will stop doing damage upon Santa's death, even if Santa revives.
"- His skill says that he can damage NEAR 2 targets, but in fact, his range is unlimited."
You have misinterpreted the description. The description actually states that damage is caused near (i.e. around) the two targets, not that the targets are nearby.
- Each rocket hits 10 times and one rocket damages each 0.4s, for 5% of the total DMG (Base ATK + Inscription + Totem + Crestbonus * Buffs * Talentbonus * Crestset Talent)
- High chance to hit the lowest priority hero (last deployed out of 6). So if you deploy your aries as the last hero in arena, there is a high chance that the opponents aries doesnt hit yours. Keep in mind, that there is still a random factor. Doesnt apply to saved arena setups, those are ordered by hero level (devo > evo > non evo)
- Talents that are not affected by aries proc: revite,sprint, berzerk, stoneskin, wargod, tenacity, bulwark, psyshield and enlighten ( aries doesnt remove the revite, but he does remove energy. In case of a 5/5 revite and a aries of 9/10 or lower, the hero would still have energy left. Psyshield is not affected by aries proc, but blocks it. The HP boost is still active.)
Phantom King (just added smth)
- One of the fastest heroes in the Game (very high MOV SPD, therefor the hero with the highest might if exact same stats)
- Reduces MOV SPD for 2s.
Pd's skill was meant to have a cooldown, but a glitch enabled stacking. Nerfing PD would have caused an uproar and ragequitting, so the glitch was never fixed. Also, atk speeds are limited to 200ms increments. I remember when this change was made. Succubus has an atk speed of 900, but really its 1000.