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[Guides] Might Calculation Guide

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#1
Posted on 9/3/13 10:19:02 AM | Show thread starter's posts only

Edited by krikara at 9-24-2014 04:34 AM

If you want to know how might is calculated, read on.  If not, you are better off using guoyuus' excel calculator
Here

Kinda stopped updating because of guoyuus calculator.

The following increase your might
Constructing and Upgrading buildings
Hiring and Levelling up heroes
Levelling up hero skills
Higher Talent Level
Levelling up troops
Levelling up magic

Amount of might added from BUILDINGS
Town Hall
+50 per level

Basic Towers
+5 might per level

Advanced Towers
+10 might per level

Walls
+1 might per level per wall

Mana Mill
+3 might per level

Gold Mine
+3 might per level

Heroes Altar
Level 11   +10 might

Gold vault
+3 might per level (credit to guoyuus)

Mana vault
+3 might per level

Army Camp
+5 might per level

Relic Hall
Level 1  +30 might  (+5 from building, +10 from arrow rain, +15 from restoration)
Level 2  +5 might
Level 3  +5 might

Hero Base
First base  +10 might (credits to broken3e)
Subsequent bases  +1 might
+1 might per level

Arena
+5 might

Guild Hall
+10 might per level

Amount of might added from heroes
Levelling up Hero
Ordinary Hero  +1 might per level
Elite Hero  +2 might per level
Legendary Hero  +5 might per level

Hiring Heroes
You can find out how much they add to your might, when you place them on your hero base.
For example, Hiring Druid +58 might at level 1

Levelling up hero skill
Elite Hero +30 might per level
Legendary Hero  +58.5 might per level


Talent Level
Level 2 Talent   +10 might
Level 3 Talent   +20 might  (credit to guoyuus)
Level 4 Talent   +30 might  (credit to guoyuus)
Level 5 Talent   +40 might  (credit to guoyuus)

Amount of might added from troops (4 main categories, 6 stars refer to the 2nd tier in the category, 11 refers to 3rd tier)

1 star   + 8 might
2 star   + 16 might  (unlocks next troop, except for treants)
3 star   + 24 might
4 star   + 32 might
5 star   + 40 might  (unlocks tier 2)
6 star   + 50 might  (unlocked from previous)
7 star   + 65 might
8 star   + 80 might
9 star   + 95 might
10 star + 110 might (unlocks tier 3)
11 star + 150 might (unlocked from previous)


Amount of might added from Magic
Level 2 Arrow Rain   +20 might  (credits to guoyuus)
Level 3 Arrow Rain   +30 might  (credits to guoyuus)
Level 4 Arrow Rain   +40 might  (credits to guoyuus)
Level 5 Arrow Rain   +50 might  (credits to guoyuus)

Level 2 Restoration  +40 might
Level 3 Restoration  +45 might
Level 2 Guardian Angel  +60 might


(Work in progress, will edit if I can get more info)
In game name:  Ferns



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#2
Posted on 9/3/13 2:25:29 PM | Show thread starter's posts only

Some info for gold vault

                    

Gold Vault

Time

Cost

Cap increase

Might increase

2

1min

1100

3000

3

3

5min

3000

6000

3

4

15min

6000

11000

3

5

30min

13000

15000

3

6

1h

22000

15000

3

7

2H

38000

20000

3

8

4H

63000

30000

3

9

8h

110000

30000

3

10

12H

150000

30000

3

11

1D

270000

60000

3

12

2D

380000

50000

3

13

3D

520000

50000

3

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#3
Posted on 9/27/13 5:07:49 PM | Show thread starter's posts only

Edited by broken3e at 9-27-2013 07:10 PM

I created a new base and after my first raid my executioner went from lvl 1 to 4, and my might increased by 48...

2nd raid and he got to lvl 6 and only increased by 4...

Edit: turns out the hero adds no might when you buy it, but it adds the full might, listed where you look at it for adding to the hero base, once you use it the first time in a raid or dungeon.  So that's why the executioner added so much when leveling past 1.

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#4
Posted on 9/27/13 5:17:53 PM | Show thread starter's posts only

When I leveled my warrior from 1 to 2, it increased my might by 24.

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#5
Posted on 9/27/13 10:12:15 PM | Show thread starter's posts only

Hero base:  placing the first one increased might by 10.  placing the second increased by only 1.  haven't tested leveling them yet.

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#6
Posted on 9/27/13 10:20:48 PM | Show thread starter's posts only

Hm something is screwy.  The might listed when placing a hero on the base is not the same as the actual increase.  My hill giant at lvl 4 listed as 32 might.  when I raided once it leveled to 7 and said 37 might, difference of 5.  Yet my actual overall might only increased by 3.

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#7
Posted on 10/10/13 12:46:45 AM | Show thread starter's posts only

ordinary heroes - each level = 1 might
upgrading to next level of star = no might increment

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#8
Posted on 10/10/13 9:09:24 PM | Show thread starter's posts only

If I level a hero then sacrifice him, will I lose might? Also, if I have duplicate heroes, or heroes I'm not using, does that also increase my might?

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#9
Posted on 10/11/13 8:04:59 PM | Show thread starter's posts only

Might increase for troops
troops  level

increase

0

0

1

8

2

16

3

24

4

32

5

40

6

50

7

65

8

80

9

95

10

110

11

150

12

175

13

200

14

225

15

250

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#10
Posted on 10/14/13 5:17:14 AM | Show thread starter's posts only

guoyuus replied at 10-11-2013 09:04 PM
Might increase for troops

You mean the army camp?

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