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[Guides] A few facts for Arena

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#11
Posted on 11/9/13 7:35:53 AM | Show thread starter's posts only

Nice, i finally know what is the shrine hp

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#12
Posted on 11/12/13 12:45:44 PM | Show thread starter's posts only

Really good :D It help me win some battles ;)

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#13
Posted on 11/13/13 4:08:29 AM | Show thread starter's posts only

Excellent. For no.2, when blocking a path while attacking another path, place blocking heroes at back of circle to stretch the enemy lineup

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#14
Posted on 1/18/14 10:43:08 AM | Show thread starter's posts only

updated for new version

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#15
Posted on 1/21/14 1:04:24 PM | Show thread starter's posts only

I have not seen that middle path is shorter.  Source?

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#16
Posted on 1/26/14 11:33:26 AM | Show thread starter's posts only

Is there a way to calculate DPS (including proc's) on the shrine (open lanes) with heroes of different mov speeds?

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#17
Posted on 1/27/14 4:11:39 PM | Show thread starter's posts only

I don't understand some abbreviations, like dps and what u mean by the trade off of hp and dps. can u spel it out more.

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#18
Posted on 1/27/14 5:35:35 PM | Show thread starter's posts only

I used to buy resources in Castle Clash a few days ago, but recently I discovered a tool that can give you unlimited gold gems and mana for free.Grab them from right here: http://goo.gl/hBDqLZ

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#19
Posted on 2/3/14 1:06:00 AM | Show thread starter's posts only

In calculating Shrine dmg index, how do you suggest we add on revitalize skill and movement speed calculation to this formula?  I basically see movement speed = revit.  Therefore it can be a + _______ addition.

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#20
Posted on 2/3/14 5:52:00 PM | Show thread starter's posts only

aznchipmunk0 replied at 2-3-2014 01:06 AM
In calculating Shrine dmg index, how do you suggest we add on revitalize skill and movement speed ca ...

The current shrine index = dps * HP

So it basically comes down to how the dps value to be modified.

Can do some simple scenario analysis to estimate the change of dps.

Eg. Suppose each battle hero with spd 160 can always proc 3 times exactly in one battle,  then calculate how many procs revit and fast running heroes can do in each battle.  Take that into account of the calculation of dps.
Anyway, this is very sketchy, I may try to add a simple function if I feel it may help

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