why does my lvl 100 druid only give 136 deployment points?
Edited by (89817605) at 10-17-2013 01:38 AM
So its taken me since the update, but I now have level 2/2/2 garrisons on my 4 archer towers and 3 elites that give a level two bonus to hp for the 5th that upgrades. I did do a lot of gem rolls for the legendaries, but doing normals should be easy for anyone. Farming shards to get skill level to 3 and investing 4k hb for a level 50 hero will give you 140 deployment points and is a pretty good benefit to time ratio I think. Getting past level 2 garrison without muliple heroes seems a bit extravagant to me, and for archer/mage towers you really want all the effects. For those who aren't crazy rich like niggy, try shooting for level 2/2/2, it makes a big difference
Edit: Another thing to consider is if you take two heroes and get them to skill 3/lvl 60, putting them both in the same tower will get you to 300 deployment points. Handy if you have more normals/elites than legendaries to spare.
hopefully this bumps it...
so first i was really stinking stumped in game about this but after a bit of a search i found this thread.....i have a question....can you not use slimmes? why can't i put any heroes in my upgraded towers? why do i have to go to a forum to understand basic function
I have a question: is the magic tower a good defensive tower or not?
Actually I have one arrow tower, one cannon ad one magic but i don't know if convert the magical tower or not... suggestions!?
This page might help you out a bit http://www.castleclash.net/hero-forts/. Honestly the majority of ppl I see using magic towers have elite garrisons in them for the stun. I would say to just go all arrow towers. They hit heroes harder than any other tower type, especially if you have legends in garrison .
Love the Hero Forts.
Love the Magic Tower the most
Thanks, i found this little guide very helpful to me!
Eva,
Is-it possible to update this subject with the new garrison effect for canon and magic tower ?
Thanks in advance.