Leave rolling system just as it is and offer each legendary hero for sale in the bazaar problem solved pay to play can just buy the hero they want for price set free to play can save gems and roll and or buy the hero they need . It is the perfect solution
it's tough to find a fair way of doing this because igg want to make money and we don't want to spend money. with something called luck there is a chance of never getting what you want. but at the same time being able to buy exactly what you want kind of kills the fun of rolling which in turn hurts their profits. I think that the petition that is going around that from what I think is being asked for which is a increase in odds of rolling legends as a general statement would be the best thing. but again if they do it once why wouldn't we petition again and try to keep raising the odds? I don't think the person who pays to play can ever truly be happy unless it's completely free.
so how do we fix the problem? i have no idea lol
as a suggestion to igg, find a person who is a third party person who can come in and evaluate all the problems we talk about and all their need of money to run their business and see if there is a middle grounds that can be found
I take it all back , I just read a 183 page report on how much this game brings in the $ that these ppl make I am discussed, fix the rolling system make your customers happy, I now understand why they are doing that now
Here is Clash of Clans, which was likely inspiration for CC originally
https://thinkgaming.com/app-sales-data/1/clash-of-clans/ Daily revenue $386K
And here is CC
https://thinkgaming.com/app-sales-data/4636/castle-clash-by-igg/ Daily revenue is $25K.
Keep in mind, those are not profits. Those are revenues. And yet CoC is boring as hell and has been essentially same for several years. Meanwhile CC has frequent updates and far more intricate gameplay.
So, tell me again who is a greedy moneygrabber company ripping off the players?