My original goal in making this video was to get my Purrsalot to level 26 to get the max bonus from the Compendium to start working on the 600,000 point achievement from Labyrinth.
Through the rambling I did required to fill a 14 minute video about opening bags, I got to a place where I was talking about randomness with IGG, so when I watched the video back myself and saw the results over a FAIRLY LARGE SAMPLE, it came out pretty random from a mathematic stand point.
The reason I say that is because there were only 8 possibilities from the randomness. It's not like rolling for heroes, talents or enchantments. I did almost 1600 rolls with only 8 possible results.
Does this speak to the overall situation with randomness at IGG? It can't because we don't know if the number generator for every random decision is the same.
But it is nice to see I think.
Opening 1582 Pet Bag II