I would consider this a bug but if it was designed this way then it's a flaw.
As all guilds were attacking castle when it opened, it was changing hands over and over.
Some of the attacks landed but the teams got sent back to fortress and we figured out what was happening.
During a long exchange, if you launch at castle and you own it, the game considers that as camping / reinforcing.
Before it lands, if another guild takes castle, that guild owns it.
When your troops land at castle, instead of attacking the castle, it still believes you own the castle and tries to camp there and fails and you're sent back to fortress.
This is a serious bug (or design flaw) since there's no shield on castle. if everyone is attacking it at the same time, it should be treated as an attack even if you had launched as reinforcement since another guild had taken possession.
#1
Posted on 2/18/21 2:52:37 PM Show thread starter's posts only
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#2
Posted on 2/18/21 9:18:23 PM Show thread starter's posts only
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Thank you OP, hopefully IGG will investigate and address accordingly in a timely manner.
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#3
Posted on 2/19/21 7:57:34 AM Show thread starter's posts only
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I just wonder how you were able to figure it out? Does this have any evidence or this is just guessing what actually happened?
Cause this is serious information for devs if this is just guess or there are evidences confirming that.
- FirstLady Rated on
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Since it involves several people battling at the sametime, this is one of those things that would be difficult to produce evidence for, the devs will have to run the feature themselves to confirm or disprove this allegation.
- Cichociemiak Rated on
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I know it would be difficult, but maybe OP found some way to show this and this would certainly allow devs to fix this problem more quickly
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