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[Chat (Android)] Update for Boss fight

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#1
Posted on 6/23/14 10:24:14 PM | Show thread starter's posts only

Edited by guoyuus at 6-24-2014 02:39 PM

New update for boss fight is coming soon.

Below is translation from TW admin post.


BOSS(Totla HP)

HB reward for every 1% dmg, max 30%(if boss is killed reward is crease to 300%)

Joining Reward(If boss is killed, rewards is crease to 500%)

[backcolor=rgb(245, 222, 179)]DMG≥30%, and defeat BOSS

[backcolor=rgb(245, 222, 179)]DMG≤1%, and defeat BOSS

DMG≥30%, BOSS alive

DMG≤1%,Boss alive

Tier 1 BOSS
    (24000000)

1%: 35(105)
    30%: 1050(3150)

85(425)

[backcolor=rgb(245, 222, 179)]3575

[backcolor=rgb(245, 222, 179)]530

1135

120

Tier II BOSS
    (80000000)

1%: 70(210)
    30%: 2100(6300)

170(850)

[backcolor=rgb(245, 222, 179)]7150

[backcolor=rgb(245, 222, 179)]1060

2270

240

Tier III BOSS
   (120000000)

1%: 140(420)
    30%: 4200(12600)

340(1700)

[backcolor=rgb(245, 222, 179)]14300

[backcolor=rgb(245, 222, 179)]2120

4540

480


I. New Boss HB reward system

1. HB reward will be dependent on total DMG to boss in the future.

2. Total DMG will be rounded up to interger percentage,  eg.  20.4% -> 21%

3. If all member's total damage is greater than boss HP, boss is dead, but the total damage can be greater than the max HP of boss.  For example:  If A and B are fighting boss at the same time, A kills boss first, B is still in battle. Now B may continue to fight, and B's damage to boss will still be counted towards B's total damage in the end. (Contrary to this, his damage was not counted before)

4. There will be extra bonus rewards for killing the boss. The total percentage damage is capped at 30% for calculating rewards.

5. Everyone who joins a boss fight and deals damage to the boss will be rewarded. Even boss is not killed in the end, members can still receive HB rewards.

6. The old way of issuing HB reward according to ranks will be changed, the new reward system will give more HB rewards for all members compared to the old method.

7. Examples:
T2 Boss, one member deals 15% damage, Boss is alive, then HB reward is  70*15 + 170 = 1220. If boss is killed, HB reward is 70 * 15 * 3 + 170 *5 = 4000

T2 Boss, one member deals 50% damage, Boss is alive, then HB reward is  70*30 + 170 = 2270. If boss is killed, HB reward is 70 * 30 * 3 + 170 *5 = 7150


II. Boss Magic will be introduced

Magic Name

Description

Duration

Invincibility

Heroes in battlefield become invincible for certain amount of time

8 sec

Inspiration

Increase heroes' damage by 30%

10 sec


1. Magic will be highlighted when it's ready to be used.
2. Click the magic icon, then they will affects all deployed heroes
3. Both magic can be used at the start of the fight. Once used one magic, CD timer will start for both magic, which means one cannot use them at the same time.
4. Magic doesn't cost any resources.
5. During each battle, can use each type of magic once.


III. New hero death and challenge rules

1. If a member quits boss fight or all heroes die during a fight, one need to go back to the boss screen. And there will be 15 sec CD to re-enter boss.
2. If one wants to re-enter boss fight within 15 secs CD, there will be message poping up, asking you to use personal guild wealth (the credit you use to buy guild flags) to re-enter. One can also choose to wait for 15 secs. The cost to skip CD is
3. If hero dies in boss fight, and one quit to reenter the boss fight. There is no need to use gems to revive heroes.


BOSS

Cost to skip CD time and re-enter boss

T1 BOSS

5

T2 BOSS

10

T3 BOSS

15



Chinese orginals below:

聯盟BOSS開啟後,聯盟成員在規定時間內可以進入,擊殺BOSS只能使用英雄底座上的出戰英雄。
傷害的百分比出現小數點,將向上取整數。如:最終玩家傷害20.4%,取整後,將獲得21%的獎勵。
最終計算所有成員擊殺BOSS的血量,來判定是否挑戰BOSS成功。所有成員造成的傷害總和可能超過BOSS的最大血量。
如:A\B同時都在打BOSS,當A將BOSS擊殺,B不會終止戰鬥,且B對BOSS造成的傷害也將計入統計。(原:B造成的傷害不統計)
成員每次挑戰都將累計傷害值,即擊殺BOSS的血量。挑戰時間結束或擊殺BOSS成功將給予相應的榮譽獎勵。
每個參與BOSS戰且對boss造成傷害的成員都將可以獲得榮譽獎勵,挑戰BOSS即使未擊殺,成員也能獲得對應榮譽獎勵。(原:必須擊殺BOSS,成員方能獲得獎勵)此外如果成功擊殺BOSS將獲得額外擊殺獎勵。
取消原通過擊殺排名計算發獎的機制,新的獎勵設定的最高或最低獲得榮譽獎勵均高於原設定。

造成傷害和獲得榮譽計算舉例:
若某玩家對聯盟BOSS-II造成傷害為15%,BOSS沒死,則70*15+170,若BOSS死亡,則70*15*3+170*5。
若某玩家對聯盟BOSS-II造成傷害為50%,BOSS沒死,則70*30+170,若BOSS死亡,則70*30*3+170*5。

新增BOSS戰魔法:

魔法名稱

描述

持續時間

無敵

場上英雄將不會受到攻擊傷害,狀態持續8秒

8秒

鼓舞

提高自身攻擊力30%

10秒

1. 魔法可使用時,圖示周圍高亮顯示
2. 點擊魔法,直接為已出場的所有英雄施放。
3. 初始魔法狀態為可使用,魔法使用後,所有魔法立即進入公共CD時間,即兩種魔法不能同時使用。
4. 魔法使用不消耗任何資源。
5. 每場戰鬥,2種魔法能各使用1次。

英雄死亡和再次挑戰調整:
1. 當玩家挑戰BOSS過程中,如玩家英雄死亡或玩家主動退出,再進入界面,則“挑戰”按鈕顯示入場CD時間(15秒)。
2. 在入場CD時間(15秒)內點擊按鈕,跳出提示,玩家可選擇消耗聯盟個人財富直接進入,或是關閉視窗等待CD時間結束。

聯盟BOSS

CD時間內進入需消耗聯盟個人財富值(每次)

聯盟BOSS-I

5

聯盟BOSS-II

10

聯盟BOSS-III

15

PS:玩家點出消耗財富的提示框,CD時間還是繼續在走的。玩家在CD時間內點擊,才會消耗個人財富。若玩家在提示框內等到CD時間結束,再點擊,將不消耗玩家的個人財富。

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#2
Posted on 6/23/14 10:26:40 PM | Show thread starter's posts only

Yes!!!

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#3
Posted on 6/23/14 10:30:47 PM | Show thread starter's posts only

Edited by a86786813 at 6-23-2014 10:33 PM

HB drought over.  Nice that extra dmg will be counted after he's dead.

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#4
Posted on 6/23/14 10:30:59 PM | Show thread starter's posts only

Woah now....

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#5
Posted on 6/23/14 10:35:23 PM | Show thread starter's posts only

Looks like this will really help lower level guilds and players that struggle with boss. Magic, pfft. Top guilds won't need any of this buff.  Thx guoyuus.

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#6
Posted on 6/23/14 10:39:17 PM | Show thread starter's posts only

Edited by Brockzamis at 6-23-2014 10:41 PM

I think I got excited too quickly..lol...is the HB output being reduced...unless you get the kill shot?

edit:  nevermind..I see..just as long as boss is killed, the bonus is awarded to all.

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#7
Posted on 6/23/14 10:39:54 PM | Show thread starter's posts only

Cooldown, huh?  Hmm.  This will encourage folks to donate shards. Not waiting 15 sec to reenter T3 battle when my heavy blow doesn't fire.

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#8
Posted on 6/23/14 10:40:41 PM | Show thread starter's posts only

Where is the source?

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#9
Posted on 6/23/14 10:41:35 PM | Show thread starter's posts only

Brockzamis replied at 6-23-2014 10:39 PM
I think I got excited too quickly..lol...is the HB output being reduced...unless you get the kill sh ...

If you do more than 36mil on T3, you should get more HB, no?  14300 HB + kill reward (1700) = 16000 ?

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#10
Posted on 6/23/14 10:44:46 PM | Show thread starter's posts only

Man this just came out of no where lol

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