So here is my design for level 18 TH. The thing to note here is that I am trying to level up these specific heroes. If it can't work with what I have (I also have a level 170 snowy with 5/5 revive and 85 inscription) then to me it isn't worth it. But i was hoping maybe you could suggest a better hero placement, or any other base design changes you think would be helpful.
One problem I noticed is that I had enemies attack the left (North western) wall when attacking that corner. Is it common for enemies to attack the left and right walls? How can I prevent that?
Also another major problem is Druid was clearly not healing enough. When wave 5 came most of my heroes had less than half health left, so they got destroyed pretty quickly.
UPDATE: I switched spots with my druid and gr so that druid was in bottom left next to immo, and I won both times. All heroes still died, but they were healed well enough to stay alive long enough to hurt boss enough for hero traps to finish boss...enough.
Also, heroes are as follows:
Immo - 169 - 3/5 revive - 80 Ins. - 2/5 Flame Shield crest
GR - 167 - 5/5 Sprint - 80 Ins. - 1/5 War God crest
DK - 146 - 4/5 Revit - 80 Ins. - 2/5 Sprint crest
PD - 173 - 3/5 HB - 90 Ins. - 3/5 Tenacity crest
TG - 170 - 5/5 Revive - 83 Ins. - 2/5 Flame Shield crest
Druid - 170 - 3/5 HB - 81 Ins. - 2/5 Slow Down crest
SZ - 170 - 5/5 Revive - 85 Ins. - 1/5 Bulwark crest
Yeah I know DK is still weak, but his HP is already 2nd highest on the team so I feel he is on par to play, especially since he is considered integral for HBM boss. Any based design changes, or maybe crest changes? Keep in mind all my crests are pretty much 2/5 for regular and 1/5 for rare. Any suggestions? Thank you!