Again I would like to submit  suggestions in regards to all the game modes:
1] The game progression should be natural from easy to difficult, it makes no sense to be on level 1, 2, or 3 of Labyrinth and meet a team that consists of Dove, GS, Lava, Laz & Zeph with max level BT. The level of difficulty should increase consistently and not include random teams that may have to be skipped by some at the start. We do need more stages in all the game modes, however the features need to be revamped for consistent progression.
Speaking of Labyrinth: Since the reward is 10 stamina, and we use 5 stamina to challenge the next team, why would there ever be more then 5 spaces between each team. As McDouMcDougles stated there are more and more runout layouts appearing in this game mode, especially at the exit point of each stage. Inspire members to play with worth wild rewards instead of making them fill like it is not worth playing a game mode that is designed for failure.
2] Update the rewards to provide all the resources required to meet the increasing demands of the game. Every resource should be obtainable via normal game play, don't reward 1 or 2 soulstones when 200 are required a new hero is released every month so it won't hurt to allow members to actually earn the ones they want in a reasonable time frame. Please stop giving lvl one crests/insignias when it takes more then 1k to make 1 lvl 5 set.
Accordingly I also agree with 123457, insignias should start at lvl 5, 1 through 4 is a total waste of time and resources. I also think that a plan should be implemented for the mass conversion of crests to insignia so that they can be completely removed from the game. Doing this would also help with the warehouse storage issue significantly. The last plan did not effectively achieve this goal.
Rambling Rant Over.
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