Dear Castle Clashers,
We’re rolling out a whole truckload of new adjustments, updates, and features! Our official announcement is still a few days away but we wanted to give you a sneak peek at what’s coming up!
1. Guild Admission will now be based on the Guild Leader’s approval.
2. Changes made to Flag purchases.
3. Lowered the Guild Bosses’ HP.
4. Increased the number of daily and weekly missions.
Monsters Ability – More on this to come with the official announcement.
1.1 New Play Style
New defense-mode features have been added!
1.2 Boss Attacks
Bosses will now attack you when YOU want to fight!
2.1 Boss Attack Mode and Settings
After you summon a Boss, monsters will appear on your map to begin their attack.
Once this battle begins, you won’t be able to perform any basic functions like leveling up, viewing building information, or moving buildings. However,you’ll still be able to watch the battle or quit in the middle of combat. While on defense, any troops that were killed will be recorded as part of the total losses.
2.3 Number of Dungeons
The number of Dungeons will be set at 100 initially. Starting from the first Dungeon, the Dungeons’ difficulty will increase every 10 Dungeons.
The number of Dungeons you complete will be displayed as a “Level of Completion.”
2.4 Victory and Defeat
If you can’t kill all the monsters within the 3-minute time limit, you lose. Once all monsters have been killed, the next wave of monster attacks will be activated. As a new wave begins, the timer will reset to 3 minutes.
Once you pass through each level, you’ll get a chance to draw a Lucky Card. A card will be randomly drawn for you if you don’t select one within 10seconds.
After that, you’ll have ten seconds before the next wave of attacks starts.
2.5 Chances to Challenge
You’ll get one Dungeon Chance every 5 hours.
The maximum number of Dungeon Chances you may have is 5.
You can’t buy Dungeon Chances.
2.6 Lucky Card
2.6.1 Hero EXP
The EXP your Heroes can gain is based on the difficulty and level of the Dungeons.
The EXP will be split evenly among Heroes that enters the battle including those in your Heroes Bases and Garrison. This is similar to the current Heroes EXP system.
2.6.2 Resource RewardsAny rewards you win are based on the difficulty and level of the Dungeons.