Castle Clash: Guild Royale Today: 0    Total Posts: 12319

Total:#48

Create Thread

[Guides] Details on ATK SPD approximation

Hot Topics [Copy link] 47/20435

#21
Posted on 4/18/14 5:08:26 AM | Show thread starter's posts only

Does this approximation factor in animation delay? I recently compared ninja to Gr to druid, and all 3 have different attack rates. Ninja clocked in with 872 ms, Gr with 1052 and druid with 1108 ms attack rate. None had berserk and none were boosted other than druids buff.

Signature
#22
Posted on 4/18/14 5:10:26 AM | Show thread starter's posts only

I believe the animations are accurate. And I also think there is slight difference in all their attack speeds. Rarely they are exactly 1,000 or 800 per se. Hence I'm interested on whether the rounding factor is truly built into the game

Signature
#23
Posted on 4/18/14 6:19:58 AM | Show thread starter's posts only

Pintstealth replied at 4-17-2014 12:20 PM
interesting now if i could only roll a berserk talent

before i sold my old account
5/5 berserk tg
4/5 berserk PD
;P

so good when pd proc'd

Signature
#24
Posted on 4/18/14 6:20:50 AM | Show thread starter's posts only

ATTACK SPEED CAN GO WAYYYYY BELLOW 500MS, IVE SEEN, 9/9 PD IN BOSS BATTLE, THE HEROES ARE PROC'ING LIKE EVERY SECOND, YOU GUYS ARE ALL LIES AND SUCK AT THE GAME LOL

Signature
#25
Posted on 4/18/14 11:49:37 AM | Show thread starter's posts only

Seriously, do I have to level up my PD 6/9 skill until it reaches 9/9?

And YES! My PD has 5/5 Berzerk.

Signature
I wonder what is the purpose of this OFFICIAL igg.com forum if necessary info seems 'secretive'. 
#26
Posted on 4/18/14 12:03:33 PM | Show thread starter's posts only

That changes everything regarding the calculation of the stacks and the benefit to raising pd's skill versus other heroes.
If you get a second stack going on PD does it work like this: Normal ATK rate / 1+Berserk% / 1+50%(Celebrate Stack 1) / 1+50%(Celebrate Stack 2)
or does it work like this: Normal ATK rate / 1+Berserk% / 1+100%(Celebrate Stack 1+2)

Signature
#27
Posted on 4/18/14 12:16:46 PM | Show thread starter's posts only

Extra stacks simply factor after the previous stack.

Anyone with a zerk pumpkin duke can use a stop watch and see how zerk plays along with celebrate.

Attack speed is the only stat that goes down as it improves, so it only makes sense that it will reach diminishing returns as celebrate gets higher and higher.

This is one reason why revitalize often trumps berserk in many situations because it doesn't lose effectiveness in the presence of other buffs.  Of course berserk is still berserk, and in controlled environments (boss fight), any extra % is welcome, regardless of the loss.

One thing I question is if the attack speed rounds so drastically.  Swings can be measured in ms, which would make rounding unnecessary.  It would be easy to prove though, so I suppose the rounding is accurate.

Signature
iOS - DarkKnights
#28
Posted on 4/18/14 1:41:59 PM | Show thread starter's posts only

GenericID:  With 5/5 berserk, there is no benefit going from 8/9 to 9/9 (at least in terms of attack rate)

Thanks! :handshake

PS: Mine is 6/9 at the moment not 8/9. Still long way to go. :L

Signature
I wonder what is the purpose of this OFFICIAL igg.com forum if necessary info seems 'secretive'. 
#29
Posted on 4/18/14 4:20:53 PM | Show thread starter's posts only

ForceClosed replied at 4-18-2014 05:08 AM
Does this approximation factor in animation delay? I recently compared ninja to Gr to druid, and all ...

That's a good question, my guess is animation delay is independent of atk speed calculation.

For example, if TG atk speed is 1000 , but real atk speed is 1050 considering animation delay.

Then a berserk 1/5 TG should have atk spd 1000/1.1 = 909 , which is rounded up to 1000. And with animation delay, berserk 1/5 TG real atk speed should remain at 1050

However, if animation is included in calculation, then 1050/1.1 =954 , will be rounded up to 1000. and we will observe a faster atk spd for zerk 1/5 tg.

This is just a illustration on how to test the difference of the two. I haven't done any test yet.

Signature
#30
Posted on 4/29/14 12:59:24 AM | Show thread starter's posts only

guoyuus replied at 4-18-2014 04:20 PM
That's a good question, my guess is animation delay is independent of atk speed calculation.

For  ...

are you sure it rounds up ? and i noticed my tg 1/5 berserk slightly faster than normal one

Signature