Definitely a good base if I had much higher garrisons. I found that the bosses take some time to kill and usually in the process of killing a boss the next boss can spawn close to it which can screw the base over or the hero. So increasing the stun chances seems to be the best choice in doing so. With so many towers the heroes can barely gets there to destroy anything while the heroes are distracted. The walls are unnecessary but I just wanted to kill in all the space. Also towers have pretty high hp so they'll probably survive quite a bit.
Still debating on changing it for a lane base but losing some towers would decrease the stun chance overall. So far it's working as intended but I haven't done WGII and III yet
Hey guys try creating a corner mega base. The clasher with their base tanking the entrance should have a bunch of stun towers or high hp buildings with only their heroes. maybe a few walls to fill in spots. The other 3 clashers should have all walls and heroes bases to ensure enemies go to the only entrance.