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[Guides] How to defend in raids for beginners.

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Posted on 9/4/13 9:12:42 PM | Show thread starter's posts only

A lot of people want to know how to get better at defending their base.

Just like in real life, the first way, just don't get attacked. When I'm looking for a base to raid, I ignore any bases with less than 20k gold. Period. It's not worth my effort. There are bigger fish to fry. I can regularly find people with 100k+ gold, just keep pushing next. There are over 2 million players, someone has to have more than 20k.

2nd, you WANT to get 100% defeated. This gives you a 10 hour shield, more than enough time to sleep or work and not fear getting attacked. Protect your resources, and try to design your base so they can't reach your resources without destroying everything first. If you are confident you can defend your base, ignore this step. Personally, if someone has over 100k gold, I do everything I can to 100% their base. Hopefully by the time the shield wears off, they got their 25k back. By the way, When someone attacks your base, they can only get 25% of your total resources.

3rd. When I'm looking for a base to raid, your troops don't scare me. They're usually a mild annoyance at most. Same for towers. The canon tower cant hit flying anything. The Archer tower only hits one person for 300+ damage and the mage tower hits multiple people for 200+ damage. All troops only do 65% damage to heroes. So 580 damage is only 377. I have never looked at a base and thought "those troops are scary!" Let's assume you have four level 11 bases, so 40 spots. The first troop tree can't attack flying heroes. Useless for defense.

The 2nd tree, the archers, can attack flying heroes, maxed out they take up 5 spots per person for a maximum of eight per level 11 base. They do 228 damage to heroes and have 2400 health. Combined that's 1824 damage. A level 60 champion has over 8000 health. That means it'll take 5 hits from all 8 to kill the champion. But that's assuming the attacking person doesn't have multiple heroes or other troops to draw their attention away from their heroes. With the succubus ability, their attack and health gets reduced drastically. Not only that but the spirit mage can kill up to ten at once with his special ability and if they have a druid? He increases attack power while healing heroes, meaning most basic heroes can 1 hit kill your troops.

What about the mage tree? The dragon does 377 damage vs heroes. Has 1300 health so can be killed in one hit by... Anyone at level 60. And take up five spots, so eight per base. At 3016 damage combined it takes 3 hits from all 8 to kill one hero assuming the hero is alone.

The final troop tree, the Ornithopter, takes 12 spots, three per base, has 10800 health, does 293 damage to heroes for 879 combined. It has high health which makes it EXCELLENT for distracting heroes while your heroes and Archer towers kill their heroes. It would take six hits from the assassin at level 60 to kill one ornithopter. However, the high cost makes them only valuable for much higher level bases.

The one thing that makes me pause before attacking your base, is the level of your heroes. Level up your heroes as high as you can and that will make someone think twice before attacking you.

How to level up your heroes quickly? Dungeons and raids. Initially I didn't like dungeons because I spent so much on troops trying to beat them, then I realized, find the highest level dungeon you can 100% using ONLY your heroes. Then do that dungeon until you can 100% the next one with NO DEATHS. I'm regularly below 100 in the arena, and I've spent the last month only doing dungeon 2 level 6 on the bottom half. It's tedious, but it works. The other way, raids. Find someone REALLY low level and beat them. You get more exp if you 100% them. I regularly get 1800+ exp which is over 300xp per hero. Not only that but raids are cheap and you get unlimited.

Your dungeon chances fill up every 80 minutes. If you don't have a shield, someone can attack you if you exit the screen for more than 30 seconds. If you leave the game screen open. Nobody can attack you unless you don't do anything for fifteen minutes. Keeping this in mind, you can go hours with no shield and nobody can raid your base.

Anyways, that's all I have for now, I hope it helps!

Posted on 9/4/13 9:40:58 PM | Show thread starter's posts only

I do exactly that on the dungeon as well, gives me steady cash and HB and experience with minimal costs, worst case i lose 1 hero and have to wait a while.

Posted on 9/6/13 12:14:04 PM | Show thread starter's posts only

The problem with dungeons for us non-paying players is the shards are too valuable for us to pass, since we're too desperate to obtain legendary heroes. Hence we go for the low reward skull dungeons, and usually the hardest one since it gives the most shards. Instead of going for, say, Level 1 2nd skull dungeon to level my 2 heroes that need experience and can easily 100% with no loss, I would go for, say, Level 2 2nd dungeon which could give me 5 shards, but costs me about half of my troops plus 1-2 heroes, which is roughly 10-15 minutes.

If you're gonna argue that 3 shards and 5 shards are not that much difference, assuming I go for the dungeons 50 times a day, and about 20% shards drop for skull dungeons, that's 30 and 50 shards respectively, which is exactly 60 days/ 36 days for a druid.

Anyway I understand that my current heroes are my stepping stone until I get my complete set of legendaries. Just trying to explain from a different perspective.

Posted on 9/6/13 10:23:40 PM | Show thread starter's posts only

And i thank you! i got all the legendaries rather quickly, so i never thought about it that way.

Posted on 9/7/13 3:44:43 PM | Show thread starter's posts only

Good guide and pretty much what I have been doing, but a few issues given several flaws with this game:

1.  The difference between being able to raid effectively or not is whether or not you have a druid.  Two players who start off the same and play the same amount but one gets a druid and one does not will have vastly different experiences with this game.  The game desperately needs a mid-range elite healer who is not as weak as the healer, but not as OP as the druid.  This would make a smoother gap between those with a druid and without, and in the worst case an elite hero can be purchased after about two weeks of low-level shard farming (the 1800 to get a druid will takes months, unless you already have a druid :P).

2.  I've yet to find a mid-game defense that works to avoid 40% base killers.  I've tried several involving my towers and gold in the middle surrounded by all of my walls, but they can still pick a side, get to the middle, and leave without ever doing 50%.  The difference between this and a similar game I am playing is that in the other game:

a.  You lose any troops you use.

b.  You gain a 10 hour shield after 40%.

c.  You lose points for leaving (worse than HB loss).

d.  There are *much* more towers to defend with, making it hard to not break 40% to get to the resources of a well designed base.

Not saying they need all of this, just contrasting with a game that does not experience this issues.