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[Guides] Hero Forts! (Updated. Red color)

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#1
Posted on 9/30/13 1:24:17 AM | Show thread starter's posts only

To all our Brave Warriors!
We’reproud to announce a new feature following our latest update (1.2.15): HeroForts!
Heroes can now be deployed in upgraded Towers (Level 10 and above) to increasetheir damage against enemy troops.

Tapping on any upgraded tower will bring up the Deploy Hero option.


Select “Deploy Hero”



Different Towers possess 3 different skilleffects waiting to be activated!

Note:Only Upgraded Towers (Level 10 and above) possess the different skill effects.Skills can increase a Tower’s attributes and the skill effects unique to eachtype of Tower.

Up to 3 Heroes can be deployed in each Tower
Note:Every Tower can hold up to 3 Heroes and skill effects increase according to theHero’s Deployment Points.

Heroes that have been deployedcan be removed from the Tower

l The skill effects of a Tower are determinedby the Grade of the deployed Hero.
Note: A Tower’s Green, Blue and Purple skill effects are increased by deployinga Green, Blue or Purple Hero respectively.

Deployment Points are determined by a Hero’sLevel, Skill Level, and Grade
Note: Deployment points are calculated based on a Hero’s Skill Level and Grade. Thesepoints then add to the respective Tower’s Skill to increase the effects of thatskill.
Furthermore, increasing a Hero’s level also increases that Hero’s DeploymentPoints.

Tower Skill levels are divided into 5different levels
Note:Every skill is divided into 5 levels
Tower skill effects are activated according to the Hero deployed. The basevalue of all Tower skills is 0.
(Towers skills have to reach a minimum of Level 1 to have an effect whendefending against attacks)

Hero Deployment Points (Calculation)

Note: Heroes that have been deployed in Towers are assigned Deployment Points.
These points add to the EXP of the Tower’s Skill corresponding to the Hero’sGrade. This increases the Skill’s Level for it to take effect.
Hero Grade (Deployment Points)

  

Hero Grade

  
  

Skill Level

  
  

Allotted Deployment Point

  
  

Green\Blue\

  

Purple

  
  

1

  
  

1

  
  

2

  
  

36

  
  

3

  
  

90

  
  

4

  
  

183

  
  

5

  
  

356

  
  

6

  
  

629

  
  

7

  
  

1060

  
  

8

  
  

2095

  
  

9

  
  

3728

  


Hero Levels (Deployment Points)
Note: Hero Levels contribute tothe Deployment Point calculation as well. Every Level gained by a Hero increases his Deployment Point by 1.Hence, a Level 20 Hero would have 20 Deployment Points.


Required DeploymentPoints for Tower Skill Levels

  

Level

  
  

Required  Deployment Points

  
  

1

  
  

50

  
  

2

  
  

140

  
  

3

  
  

300

  
  

4

  
  

650

  
  

5

  
  

1200

  


Rules

Heroes of the same Grade can bedeployed in the same Tower.

However, duplicate Heroes cannotbe deployed within the same Tower.



Tower Skills & Skill EXP

Arrow Tower


  

Skill1Green

  
  

Icon

  
  

Level

  
  

Skill Effect

  
     

1

  
  

Priority Target:  HeroesIncreases  range by 3

  
  

2

  
  

Priority Target:  HeroesIncreases  range by 6

  
  

3

  
  

Priority Target:  HeroesIncreases  range by 9

  
  

4

  
  

Priority Target:  HeroesIncreases  range by 12

  
  

5

  
  

Priority Target:  HeroesIncreases  range by 15

  

  

Skill2Blue

  
  

Icon

  
  

Level

  
  

Skill Effect

  
     

1

  
  

Increases  DMG by 2%Increases Tower HP by 10%

  
  

2

  
  

Increases  DMG by 4%Increases Tower HP by 20%

  
  

3

  
  

Increases  DMG by 6%Increases Tower HP by 30%

  
  

4

  
  

Increases  DMG by 8%Increases Tower HP by 40%

  
  

5

  
  

Increases  DMG by 10%Increases Tower HP by 50%

  

  

Skill3Purple

  
  

Icon

  
  

Level

  
  

Skill Effect

  
      

1

  
  

Does  1.5x DMG to Heroes

  
  

2

  
  

Does  2.0x DMG to Heroes

  
  

3

  
  

Does  2.5x DMG to Heroes

  
  

4

  
  

Does  3.0x DMG to Heroes

  
  

5

  
  

Does  3.5x DMG to Heroes

  

Cannon Tower

  

Skill1Green

  
  

Icon

  
  

Level

  
  

Skill Effect

  
     

1

  
  

Increase splash  area by 1

  
  

2

  
  

Increase splash  area by 2

  
  

3

  
  

Increase splash  area by 3

  
  

4

  
  

Increase splash  area by 4

  
  

5

  
  

Increase splash  area by 5

  

  

Skill 2Blue

  
  

Icon

  
  

Level

  
  

Skill Effect

  
     

1

  
  

Increase  DMG by 20%

  
  

2

  
  

Increase  DMG by 40%

  
  

3

  
  

Increase  DMG by 60%

  
  

4

  
  

Increase  DMG by 80%

  
  

5

  
  

Increase  DMG by 100%

  

  

Skill3Purple

  
  

Icon

  
  

Level

  
  

Skill Effect

  
     

1

  
  

25% chance to fire  2 consecutive shots

  
  

2

  
  

27% chance to fire  2 consecutive shots

  
  

3

  
  

29% chance to fire  2 consecutive shots

  
  

4

  
  

31% chance to fire  2 consecutive shots

  
  

5

  
  

33% chance to fire  2 consecutive shots

  


       Magic Tower

  

Skill1Green

  
  

Icon

  
  

Level

  
  

Skill Effect

  
     

1

  
  

Increases ATK rate  by 10%

  
  

2

  
  

Increases ATK rate  by 20%

  
  

3

  
  

Increases ATK rate  by 30%

  
  

4

  
  

Increases ATK rate  by 40%

  
  

5

  
  

Increases ATK rate  by 50%

  

  

Skill2Blue

  
  

Icon

  
  

Level

  
  

Skill Effect

  
    

1

  
  

10% chance to induce  coma for 1.5s

  
  

2

  
  

15% chance to  induce coma for 1.5s

  
  

3

  
  

20% chance to  induce coma for 1.5s

  
  

4

  
  

25% chance to  induce coma for 1.5s

  
  

5

  
  

30% chance to  induce coma for 1.5s

  

  

Skill3Purple

  
  

Icon

  
  

Level

  
  

Skill Effect

  
     

1

  
  

Increases  targets by 1, does 5% more DMG

  
  

2

  
  

Increases  targets by 2, does 10% more DMG

  
  

3

  
  

Increases  targets by 3, does 15% more DMG

  
  

4

  
  

Increases  targets by 4, does 20% more DMG

  
  

5

  
  

Increases  targets by 5, does 25% more DMG

  

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#2
Posted on 9/30/13 1:58:44 AM | Show thread starter's posts only


have a picture

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#3
Posted on 9/30/13 3:11:48 AM | Show thread starter's posts only

Banned  

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#4
Posted on 9/30/13 3:28:30 AM | Show thread starter's posts only

date of update release?

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#5
Posted on 9/30/13 3:35:33 AM | Show thread starter's posts only

and also are we able to deploy a heros onto a fort and hero base concurrently?

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#6
Posted on 9/30/13 3:42:45 AM | Show thread starter's posts only

Edited by lolpwe at 9-30-2013 04:46 PM

thanks.... please stick the thread.. =)

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#7
Posted on 9/30/13 5:54:34 AM | Show thread starter's posts only

and now we need more heroes .

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#8
Posted on 9/30/13 6:20:29 AM | Show thread starter's posts only

so which is d best for higher might????  ;))

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#9
Posted on 9/30/13 6:35:46 AM | Show thread starter's posts only

cool story bro...but where the find a friend update..you guys seem to be added all the new features that your fan base doesn't ask r care for

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#10
Posted on 9/30/13 6:37:59 AM | Show thread starter's posts only

Hmmm... So... To stop the issue of might causing a defence to be incredibly underpowered we'll now have to increase our might even further?

It will be interesting to see how someone with 5 Hero's that are incredibly high level as well as maxed troops and magic skills will do against someone with 5 much lower level Hero's and 9 Hero's in their garrison. I assume that they will be roughly the same might levels.

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