ninja or champ. Doesnt differ very much, ninja is slightly better for hbm.
for the base design, just test around, th lvl 14 is a really flexibel lvl
Edited by piggos at 3-8-2014 03:08 PM
Tried two times and failed in D5. First was with Death Clover and lost my first hero during D2... Second one was with 40:1. I thought I could manage the last one since I gone in D5 with all my towers/heroes but failed as well (didn't manage to kill the Dino -10% health- and the cyclop) . That AC is kind of useless for HBM and my Ninja was only lvl60.
I ll keep farming C for now till I get my Ninja to 80 and all my towers with lvl2 Greens (I have two for now while the others are lvl1). And I ll change the AC with Executioner for the HBM. Hero bases are upgraded to lvl12 as we speak.
I hope Ι ll have the courage to get the 7k shards for a GR put they are a lot... I don;t think I ll make it... So probably I ll go for a Succubus for now.
P.S. Is it really true that E is easier than D? Can't believe it...
the other day i was testing out how many walls would it take for troops to try to go around it, depending on how many layers were added. came with some promising results and it could help with building a base and making the most out of the walls you have.
th 12 running a modified caixa de morte
1600 shards (for druid)
hero bases 13
guild hall-21000 hp
Problem: can beat B but ninja and assassin run out who should i replace with pathing is really good though!