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[Suggestion] Coming Next update: Equipment Wearables

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#1
Posted on 10/25/19 11:23:13 AM | Show thread starter's posts only

Obviously this is an idea and not real, image is a mock-up. The idea has similarities from other games.
The idea is malleable.

Items:
Some items may have prerequisite in order to be equipped (e.g. can only be worn by 'healers';).
Items are not affected by its wearer proc's but uses its own. Only one of each item type can be worn at a time.

Obtained:
Bosses drop items [All levels] (per demon, e.g Lava3 has 4 demons on map so 4x chance items get dropped) or can be bough/sold from armory [Ordinary, Elite and sometimes Legendary?]
You can merge two items at the Armory for a small chance to get a new items of current level or 1 above.
You can 'gamble/roll' for items [All levels]:
Ordinary (80%)
Elite (16%) 
Legendary (3.92%) 
Wondrous (0.08%) 


Types of items:
Rings
Amulets
Boots
Cloaks
Armor 
Gloves
Brooch
Artifact


Levels (% drop chance)
Ordinary (8%)- Single stat (e.g. +50 ATK)
Elite (2%)- two stats (e.g. SPD +10%, +10ATK)
Legendary (0.4%)- three stats..
Wondrous (0.01%) - Could add to stats and/or (combination of) provide special 1 or more abilities:
Example abilities:
- Wearer gains damage cap equal to 5% of it's hitpoints
- Wearer gains autoproc
- Every 10s has a 50% chance to charm 1 enemy target to fight for you. Lasts 8s.
- Ignores damage cap for 3s every 5s.
- Every 12s cast random spell (invulnerabilitym, ice storm, .. normally bought at the magic store) around wearer location.
- Imprison one target. Captures and removes one enemy unit from fight. use Crit resist to decide if resisted imprisonment, cool down: 40s.
- Wearer gains immunity from damage for 3s every 5s.
- Wearer is immunity to one or more affects (stun, freeze, )
- Reveals elusive heroes
- +1 to skill

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#2
Posted on 10/25/19 11:36:34 AM | Show thread starter's posts only

i like this

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#3
Posted on 10/25/19 1:56:40 PM | Show thread starter's posts only

Interesting concept, however you placed in the "Sneak Peek" section when in actuality it is a "Suggestion".
~Moved.

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#4
Posted on 10/25/19 2:05:58 PM | Show thread starter's posts only

Sounds like a new game altogether but has some cool ideas for cc :)

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#5
Posted on 10/25/19 6:52:34 PM | Show thread starter's posts only

Interesting idea, but i must say this idea was mentioned many times before, and IGG answer was...... equipment solution. Implementing this would require a lot's of time and work, not to mention ideas for items, which would have to be their own. Idea interesting, but there would b too much work, and i am not sure if it would be added.

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#6
Posted on 10/28/19 11:21:22 AM | Show thread starter's posts only

The equipment solution in place currently is rather a 'weapon' solution then equipment solution. This could be sort of equivalent with the way you equip pets. Of course it would require a lot of work but it adds functionality for EVERYONE not just the top tier players. Ideas for items? I've given a few above but there is a community out there that would give plenty of ideas.  Aside from that, it's most of them (Ordinary and Elite) are just adding stats and could be auto generated with min-max stats (Diablo does this quite well).
Without a doubt I know that IGG has the capabilities to do this and it will add another angle to CC.

Being able to gamble using Gems is a win situation for IGG and just based on that another profit avenue.

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