Hello! I'm here to show you all the things I've created, let's hope these make it in the game!
Increases heroes dodge by X% and reduces dmg taken by X%, also makes hero elusive for X's(cool down X's)
ghost form: this hero turns elusive for x's and deals x% of dmg to them, converting x% to hp(cool down x's) when this hero is in play, grants nearby enemy heroes fear for x's(cool down x's) (hero can hit elusive when hero is in elusive too.) Human form:this hero deals dmg equal to x% of it's hp, this hero also summons a ghoul for x's(ghoul can only take 1 dmg cool down x's) when ghoul is in play, deals true dmg equal to x% of ghouls attack. (This hero is immune to fear, stun, silence, and entangle, and has fast energy recovery, this hero also reflects 50% of incoming damage.)
hero 2: DemoMan
Every x's this hero throws dynamite at x buildings dealing a total of x% of demoman's attack(cool down x's) every x's this hero heals x% of demoman's atk(cool down x's) this hero also increases accuracy by x% when throwing dynamite, (this effect can not stack.) This hero is immune to stun, fear, silence, entangle.(this hero can revive once with 50% hp,)(this hero has fast energy recovery)
Removes elusive from heroes(cool down x's)also deals x% dmg of heroes atk to all enemy heroes in the battlefield(cool down x's)
It may not be balanced...but it's really interesting to me, I hope you all like this idea! stay safe everyone!
1mil might forget to change sooner or later)
Free to play
Hmm...what else to put here...